In the midst of a war between humans and sentient androids, a Delta Force team must battle a dangerous enemy to rescue the US President.
Short action films often come in the form of science fiction these days, that is because we have an obsession with space and robots, but also because artists are becoming inherently good at creating realistic environments and effects. ‘Singularity’ is certainly a science fiction film, as we are placed in the midst of a war between humans and sentient androids, and a Delta Force team must battle a dangerous enemy to rescue the US President. But ahead of all the fiction, director Samuel Jorgensen kept the live action to do most of the work, in a thrilling rescue mission.
The beginnings of the film go back to 2010. Sam met Ian Fried (writer) with the goal of creating a short film that would stand out against the crop of mostly dialogue driven shorts and also serve as a vehicle to show off the abilities of all those involved. A calling card if you will. They wrote the initial draft and then we begun pre-production – location, concepts, prop building. I flew over in June 2011 to help finish props, set building, casting etc which led into our principal shoot in the first week of July 2011. After a successful Kickstarter campaign we went in and shot pickups in January of 2014. Post ran through to September 2015 which included a mocap shoot in January 2015.
Then of course, we have all the gorgeous CG stuff that takes the film to another level, among some of the best VFX films out there. Singularity stands out through its high pace action, strong performances and solid storyline for an all around entertaining film that leaves us begging for more.
Singularity was a considerable logistical and technical challenge due in part to the sheer scale of the production while being a self funded independent short. Sam and I both worked at visual effects studios during this time (long hour day jobs) that further stretched our limits. We persevered and the result is what you see today. We’re really happy with how it turned out and the result was worth the effort.
Sam and Jeremy are currently developing “Zero” the feature version of Singularity as well as a number of other projects across a range of genres.