In a devastated world, Yonatan, the developer of a device which allows the re-experience of recorded memories, becomes obsessive about the last recollections of his late wife.

As humans and great imaginers, we are always thinking about the future and which technological advancements would make our life much easier. But when artists start wrapping their heads around it, they often start exploring the negative effect of these technologies, and usually love to add a crumbling world around as a hintful setting.

In ‘Last of You’, Yonatan is the developer of a device that lets you re-experience recorded memories. But since the tragic passing of his wife the world has turned into a devastating and inhospitable place and becomes obsessive about the last recollections of his late wife. When it’s time to move to a safer place and leave the memories behind, Yonatan holds on to the remnants of the past and refuses to face the harsh reality.

Last of You is my first short film upon graduating college, even though in total it is my third short film (after When it Will Be Silent & Overture) in which I explore the theme that keeps haunting me – LOSS, or more precisely, the obsession we have to things we’ve lost.

At just under half hour, ‘Last of You’ requires a bit of patience, but overall director Dan Sachar manages to immerse you through floating memories while remaining on edge. The setting is almost Matrix-like with an independent flare and possibly a much more grounded storyline, despite its future apocalyptic scenes.

We are living in a fascinating time in which it is so easy and common to accumulate images, videos and sounds of our loved ones. This short film asks if it is an healthy condition.

The POV sequences in ‘Last of You’ turn the every day events into relatable memories which empower the tragic events to have all the more psychological entailment towards the audience. The tender mix between science fiction and emotional attachment creates a strong experience that’s propelled by the film’s strong production values, including elements like sound design, soundtrack, visual effects, set design and acting.