A man (Alan) and a woman (Rebecca) sit in a lonely bar. The mood is tense. As Alan gradually coaxes conversation out of Rebecca, we learn about how their lives have become entwined in a tale of recreational technology run amok. But is Rebecca actually the person Alan thinks she is?
Director’s Vision for ‘Molina’
Molina is my debut short as a writer/director, borne out of a long-standing interest in transient acquaintances, chance meetings, and unexpected friendships.
The film uses a seemingly odd encounter to explore whether we could ever be truly satisfied with a technology-generated experience in place of a real one. Can we meaningfully replace the moments we feel we’ve missed in life with an artificial alternative, no matter how realistic it may be?
While Molina is rooted in sci-fi, its genre elements are deliberately subtle. I wanted the tone and setting to remain grounded and relatable, something that echoes everyday life, even as it unfolds into something more mysterious. The world of Molina is intended to be sinister yet plausible, the kind of danger you might walk into without realising.
At its heart, Molina is a reflection on how we value real, lived human experience in an age increasingly shaped by technological convenience.



